Cleopatra's Daughter

Cleopatra Selene, daughter of Cleopatra VII of Egypt and Mark Antony, was the only member of the Ptolemaic dynasty to survive after her parents were defeated by the future Roman emperor Augustus at the Battle of Actium. Paraded as a prisoner in a ...

Prosthetics and Assistive Technology in Ancient Greece and Rome

Prosthetics and Assistive Technology in Ancient Greece and Rome

Prosthetics and Assistive Technology in Ancient Greece and Rome

This is the first comprehensive study of prosthetics and assistive technology in classical antiquity, integrating literary, documentary, archaeological, and bioarchaeological evidence to provide as full a picture as possible of their importance for the lived experience of people with disabilities in classical antiquity. The volume is not only a work of disability history, but also one of medical, scientific, and technological history, and so will be of interest to members of multiple academic disciplines across multiple historical periods. The chapters cover extremity prostheses, facial prostheses, prosthetic hair, the design, commission and manufacture of prostheses and assistive technology, and the role of care-givers in the lives of ancient people with impairments and disabilities. Lavishly illustrated, the study further contains informative tables that collate the aforementioned different types of evidence in an easily accessible way.

Women in Classical Video Games

Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume surveys the history of women in these games and the range of figures presented from the 1980s to the present, alongside discussion of issues such as historical accuracy, authenticity, gender, sexuality, monstrosity, hegemony, race and ethnicity, and the use of tropes. A wide range of games of different types and modes are discussed, including platformers, strategy games , roguelikes, MOBA, action RPGs, and story-driven romance mobile games. The detailed case studies presented here form a compelling case for the indispensability of the medium to

Women in Classical Video Games

Women in Classical Video Games

Fulvia

'A thoroughly rapacious woman...as cruel as she is greedy' Cicero 'A woman who took no thought for spinning or housekeeping...meddlesome and headstrong' Plutarch '[She] caused the death of many, both to satisfy her enmity and to gain their wealth'...

Fulvia

'A thoroughly rapacious woman...as cruel as she is greedy' Cicero 'A woman who took no thought for spinning or housekeeping...meddlesome and headstrong' Plutarch '[She] caused the death of many, both to satisfy her enmity and to gain their wealth'...

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