Introduction to Game Systems Design
As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its...
Gamer Trouble
Complicating perspectives on diversity in video games Gamers have been troublemakers as long as games have existed. As our popular understanding of "gamer" shifts beyond its historical construction as a white, straight, adolescent, cisge...
Cultural Perspectives on Sweets in Children’s Literature and Media
Our language is full of 'sweet' terms to describe situations (‘a bittersweet moment’), things (‘popcorn brain’), behaviour (‘to have a sweet tooth’), or even loved ones (‘sweety’, ‘sweetheart’, ‘honey’) that are originally not linked to food. What seems to be common to almost all cultures, is reflected in the fact that we humans are born with a taste for sweets, and that sweets have shaped our cultures and our language. This has also been reflected in children's literature and media. This is the starting point for this invaluable collection of essays, which deals specifically with sweets and the spectrum of hedonistic and regulated indulgence in different cultures and media for children. The contributions analyse classics of children’s literature, but also more recent texts and other media such as magazines, films, television programmes and computer games. Cultural Perspectives on Sweets in Children’s Literature and Media creates a kaleidoscope of the various functions of sweets and
FGTeeV Presents: Into the Game!
It's game time! Press start on Into the Game, the awesome-packed,¿New York Times¿bestselling¿graphic novel adventure by YouTube's favorite family of gamers, FGTeeV! The FGTeeV family gamers have played hundreds of games together. Which is why Moom...
Ultimate Guide to Video Game Writing and Design, T he
The authors of this title are top game designers and focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creat...
Building XNA 2.0 Games
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award-winning game, The Dishwasher: Dead Samurai. Building ...
Games | Game Design | Game Studies
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and c...
Taylor James: Sweet baby James 1970
Taylor James: Sweet baby James 1970 [CD]
Edison Harry 'Sweets': Patented By Edison/Sweet.
Edison Harry 'Sweets': Patented By Edison/Sweet. [CD]
Games and Ethics
The number of digital gamers is increasing worldwide, but public debates about digital games commonly focus on questionable game content or problematic gaming behavior. This book offers a broader ethical perspective on digital game cultures, prese...
Playing with Reality
'A book to get the neurons firing. As a passionate game player I loved reading a neuroscientist's perspective on the role games have played in humanity's attempts to navigate the game of life. A dopamine hit on every page' Marcus du Sautoy A sweep...
FGTeeV Saves the World!
It's game time! Press start on¿FGTeeV Saves the World!, the second graphic novel in the awesome-packed,¿New York Times bestselling series by YouTube's favorite family of gamers, FGTeeV! The FGTeeV family gamers really, really love playing games! B...
Arthur James: Bitter Sweet Love
Arthur James: Bitter Sweet Love [CD]
Yu-Gi-Oh! (3-in-1 Edition), Vol. 2
The manga series that inspired the card game that swept the globe! Tenth-grader Yugi always had his head in some game—until he solved the Millennium Puzzle, an Egyptian artifact containing the spirit of a master gambler from the age of the pharoahs! Possessed by the puzzle, Yugi becomes Yu-Gi-Oh, the King of Games, and challenges evildoers to the Shadow Games…weird games with high stakes and high risks! When Yugi beat his classmate Kaiba at a simple game of Duel Monsters, he didn’t realize that Kaiba was Japan’s number-one gamer, heir to the Kaiba Corporation and a vengeful madman! Now Yugi and his friends must survive Kaiba’s “Death-T”! Standing between them and escape are the two Kaiba brothers, who have spent years and millions of dollars building the greatest Duel Monsters deck ever.
Finite and Infinite Games
"There are at least two kinds of games," states James P. Carse as he begins this extraordinary book. "One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpo...
Killer sudoku puzzles and Kakuro.
2 puzzles per page. Original fitness, warm-up, training and positive energy for the brain. 60 sudoku killer puzzles 9x9 hard levels. 60 sudoku killer puzzles 9x9 extreme levels. 60 Kakuro puzzles 11x11. 60 Kakuro puzzles 12x12. Unique puzzles. Only 1 verified solution. All answers are at the end of the book. Sudoku puzzles of hard and very hard levels have a lot of names: new puzzle, playsudoku, et puzzle, one sudoku, internet puzzles, sudoku game and answer, sudoku puzzle maker, sudoku cheat, how do i play sudoku, today's sudoku, a puzzle game, puzzle 200, games games sudoku, puzzle game puzzle game, play soduko, sudoku deluxe, sudoku logic, where can i buy sudoku puzzles, sudoku 1 9, more puzzle games, real sudoku, action puzzle games, sudokud, 1sudoku, play sudoku offline, brain teaser puzzles, sudoku board game, puzzle games for kids, puzzle store, puzzle games for adults, mini puzzle, sudoku puzzles for kids, buy jigsaw puzzle, educa puzzle, puzzle shop, puzzel, sudoku board,
Cinematic Game Secrets for Creative Directors and Producers
Create effective cinematography for your games with this film-based approach to creating cinematic games. Cinematic Game Secrets gives game producers, directors, and developers insight into how to make their games more cinematic. Game developers w...
Gaming Representation
Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer...
Structure of Game Design
The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the la...
The Toxic Meritocracy of Video Games
An avid gamer and sharp media critic explains meritocracys negative contribution to video game cultureand what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. ...
The Toxic Meritocracy of Video Games
An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture-and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides...
Routledge Companion to Games in Architecture and Urban Planning
The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, des...
Games and Rules - Game Mechanics for the "Magic Circle"
Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game ...
Murder Box
Some games can be deadly At first, Detective Chief Superintendent Frankie Sheehan believes the murder mystery game sent to her office is a birthday gift from one of her colleagues. But when Frankie studies the game's contents, she notices a striki...
SM Games & Puzzles - Suspend Game
SM Games & Puzzles - Suspend Game
Classic Games - 100 Game Set
Classic Games - 100 Game Set
Vini Games - Color Challenge Game
Vini Games - Color Challenge Game
Kheper Games Hedonism Game Set
Hedonism Game SetDet återanvändbara klistermärkespelsetet. Spela som ett par eller med en grupp. Dela upp klistermärken genom att välja ditt identifierade kön. (Om ett par av samma kön, dela upp klistermärkena för ditt kön.)Sprid ut rumskort du vill spela i och turas om att lägga klistermärkena för att skapa intressanta uppsättningar av sexställningar. Efter att de har placerats, bär dem ut. Grupper kan leka med eller utan kläder beroende på hur stygga de vill vara.
Glorious Rivals
Hearts, lives, and riches are on the line in this heart-stopping sequel to The Grandest Game by #1 bestselling author Jennifer Lynn Barnes. Seven players arrived on Hawthorne Island, each with their own secrets and motivations to win the Grandest Game. Millions are at stake, but so are hearts--and lives. The players now must race to win the game, solve myriad mysteries, and survive the twists and turns of Glorious Rivals. The stakes get higher, the game gets twistier, and everything heats up in this newest installment in the TikTok sensation Inheritance Games Saga. Catch every thrilling twist and turn of The Inheritance Games Saga series, including the Grandest Game, the thrilling new series set in the world of the Inheritance Games: * The Inheritance Games (The Inheritance Games, #1) * The Hawthorne Legacy (The Inheritance Games, #2) * The Final Gambit (The Inheritance Games, #3) * The Brothers Hawthorne (The Inheritance Games, #4) * The Grandest Game (The Grandest Game #1) *
Games
Games are a unique art form. Games work in the medium of agency. Game designers tell us who to be and what to care about during the game. Game designers sculpt alternate agencies, and game players submerge themselves in those alternate agencies. T...
Games
Games are a unique art form. Games work in the medium of agency. Game designers tell us who to be and what to care about during the game. Game designers sculpt alternate agencies, and game players submerge themselves in those alternate agencies. T...
Young Ladies Don't Play Fighting Games Vol. 6
Aya, Mio, and friends attend a prim-and-proper academy where video games are banned and the punishment for playing them is severe. Now, they're duking it out at Japan's biggest fighting game tournament! After defeating a pro gamer in the losers br...